![]() The skill point distribution of characters I am likely to log in, including my mains, is: I have a range of them and I often forget what luxury it is to simply have all the skill points I need for any given mission, only to be reminded when I try to use one of those alts to do the same mission only to find them thwarted by missing skills. Given that, what could I possibly know of the pain of a new player? There are a few more recent hulls he cannot fly, but he is mostly there. And my main combat alt on a second account has 190 million skill points. All the key skills have been trained up for years and there are a scant few hulls or fits I cannot fly. I am also undermined by the fact that my main has 261 million skill points, which means I can log in and do just about anything I want in sub-capital ships I want. That is an improvement, as there is least the option, but maybe not a huge improvement.Īnd people like me are not being all that helpful when we talk about the old days and how we skilled up slowly, learning the game as we went, or how you can do any number of useful things within a couple of days if you choose your skill plan wisely. Now instead of feeling like they have to train for months to be useful and do what they want, new players now feel like they have to pay to be useful and do what they want. – Dennis Moore, making an always relevant observationīut I’ve covered that ground elsewhere. There is another tale to be told about how this all unlocked the keys to super capital proliferation, which CCP freaked out about a couple of years back and then spent 2021 wrecking the in-game economy in an attempt to put that toothpaste back in the tube, something that, once again, punished the poor and made the rich even richer.īlimey, this redistribution of wealth is trickier than I thought! Yes, you could now buy your way into skill points, but any system that claims to be egalitarian based on your access to a storefront is kidding itself. The rich, who happened to coincide with those who had the most skill points in New Eden, simply got richer. (Hint: Microsoft promises around buying Activision Blizzard are equally worthless.)Īll of which just changed very little of the equation. This remains one of my go to points that promises from corporations have no value. Well, maybe not enough money as CCP eventually broke their promise that all skill points on the market would be from players and started straight up selling skill point bundles. Anybody could now get ahead, and the fact that this change also made CCP a lot of money was accidental I’m sure. This was said to be in response to my previous statement about never being able to catch up or feeling like one needed to train for months. That led to a frenzy of activity including IronBank going to the top of the list when it came to total skill points. IronBank, pictured above, was a beneficiary of skill injectors, which were introduced to the game, along with skill extractors, back in February 2016. ![]() This guy had all the skill points you could get until he was banned back in 2016 But for the most part you have to get out and do things to move forward.ĮVE‘s skill point system has led to a situation where people often complained that to play the game you had to subscribe and train for a few months to be able to play and that you could never “catch up” to players who started before you, there being effectively no level cap to reach for any but the most extreme users. Nobody gets levels by not logging in… unless they change the xp table while you’re away. This passive advancement sets it apart from the DikuMUD model, which most modern MMORPGs have adopted, where you can only advance in levels via experience points which require your active participation to earn. ![]() Skill points accrue in real time, whether you are logged into the game or not, making EVE a game where you can make progress while not playing. The skill system in EVE Online, one of its most obvious form of character progression in the game, has always been a bit controversial.
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